3D Game Development & AR/VR Technologies – Creative Learning Kit (Age 12-14 Yrs)

Educational Digital Creative Learning Activity Kit with Book and sketch book for Boys & Girls | Coding | Board Game Creation | AR Application to Explore the Anatomy of the Human Eye | AR Application on Food Chain | VR Walkthrough Application

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About this product:

  • Experiential Activities: 04 Engaging Game and AR/VR Application Development Activities to Inspire and Educate Children that steers 4Cs of 21st century learning and prepares students towards STEAM and STREAM education
  • Fully-Loaded, Age-Appropriate Toolkit for Barrier-Free Learning: The toolkit houses Materials to Drawing and Craft Materials to create a Board Game
  • Tutorial Videos that provides the freedom to learn anywhere, any time
  • Books with Step by Step Instructions, ‘Fun Time Activities’ and interesting ‘Did You Know’ sections

Program Description

12-14 Years

This Imageminds program introduces children to game development, where they are inspired to design challenges, rules and interesting gameplay to logically address different viewpoints of varied audiences. The children are also taught to work with futuristic technologies, Augmented Reality and Virtual Reality that are transforming the digital world for a whole new experience. Through the activities, the program enables children to express their logic building skills and creative designing skills.

Experiential Activities

04 Engaging Game and AR/VR Application Development Activities to Inspire and Educate Children

A Glimpse at the Activities and Their Academic Learning Outcomes

Creating a Board Game
Learning Outcome:
  • Exhibit an underslanding of chemical names, atomic numbers, how elements are grouped in the periodic table, physical slate of elements and the chemical composition of commonly used items.
Che-Mystery Board Game
Creating an AR Application to Explore the Anatomy of the Human Eye
Learning Outcome:
  • Exhibit an underslanding of the anatomy of the human eye
AR Eye
Creating an AR Application on Food Chain
Learning Outcome:
  • Exhibit an understanding of how living organisms act as a functional unit in their environment in terms of energy flow.
AR Project on Food Chain
Creating a VR Walkthrough Application
Learning Outcome:
  • Take up challenging projects to creatively design VR applications.
Developing a VR Tourism App
Materials for Barrier-Free Learning
Fully-Loaded, Age-Appropriate Toolkit:
  • Materials to Create Board Game: Chart, Colour Sheets, Glue, Sketch Pens, Pencil, Eraser, Ruler, Colour Pencils, Compass, Punching Machine
Tutorial Videos:
  • Visual demonstrations of the activities that clearly take students through the step-by-step procedure of completing each activity
  • Gives the students the freedom to learn anywhere, any time without any dependency on Internet or power
Imageminds Books:
  • Embraces all necessary learning information and clear guidance towards performing the activities
  • Includes ‘Fun Time Activities’ and interesting ‘Did You Know’ sections that inspire and guide students towards further exploration

Our Reviews

  • Shivan

    I am Shivan, a student of class 9, from st.Michael’s Academy. Since our childhood we all were very interested in playing games , Indoor and Outdoor games such as Football, Cricket, Badminton, Snake and Ladder, Monopoly etc. Also some games on computer like car racing, wrestling and many more. As a child I was keen to know how such games for playing on computer are made and who are those people who develop games for us to play. I was very much interested in digital and video games since my childhood. I also wanted to develop such game on my own but I was not aware about all the things included in game development.

  • Tamanah

    I am Tamanah of class 4, from st. Michael’s Academy. I like art and IMAGEMIND very much. I like to make different kind of Paintings also craft works. Through IMAGEMIND I got a platform to showcase my creative skills and also I am more confident now to participate in different competitions on various levels. It has changed my views in many ways. It helped me in developing my skills.


Q: What is Imageminds?

Imageminds is a distinctive initiative to offer creative education to children. It opens up a lot of options, so children can use their imaginations and grow as creative thinkers and innovators.

Imageminds currently offers a variety of Creative Learning Kits, each containing a variety of do-it-yourself projects for children aged 4 and up. The kits are examples of physical learning through project completion.

Imageminds is always expanding, so keep an eye out for new projects like Imageminds Junior and Edge, which bring your coloring books to life!

At Imageminds, we believe that “play" is the most effective and productive way to learn. Unstructured play and hands-on learning in early childhood are essential for a child's development. Play allows them to explore different approaches and scenarios for resolving a problem. Instead of following a formula to reach conclusions, experiential learning lets children come up with their own solutions (with some help).

Through play, we want to help kids learn without fear and build a strong foundation. So, we designed Imageminds Creative Learning Kits for different ages to enrich and challenge young minds while also helping them grow as people through exploration and play. The theme-based kits include innovative art and craft activities, science projects, learning books, math concepts, environmental projects, puzzles, physical manipulatives, and board games.

Imageminds Kits are intended for children aged 3 to 14. The kits are curated for three age groups and are tailored according to the age-specific learning needs of children

  • Explorers: Ages 4+
  • Storytellers: Ages 6+
  • Creators: Ages 8+

Yes! Please do note that some or all crafts may have small parts that are not intended for children under three (3) years of age. If you still decide to let your kid (less than three (3) years of age) enjoy our craft, we require you to let your kid play under trusted and responsible adult supervision only.

Warning: Choking Hazard: Most or all of our kits contain small parts not suitable for children under three (3) years of age. Adult supervision is required.

Absolutely! The safety of everyone involved (Kids, Parents, Employees, Concept and Product Testers, etc.) while using our product is our TOP priority. We ensure that we source materials only from well-known and reputed brands. There are no cutting corners when it comes to Safety and Quality.

Side Note: We let our own kids create every single masterpiece before we put it out on our website for you to enjoy. They are our cute little testers, in addition to other testers of relevant age outside of our household.

Neuroscience studies on learning show that a child's body, mind, and emotions change the most quickly in the first five years of life. The right learning experiences and mental stimulation for a child at this stage of development have a big effect on how smart they will be in the future.

At Imageminds, we understand that memorization will never trump exploration. Our kits, put together by a group of experts, house all the materials needed to perform hands-on activities, experiments, and projects that give kids the chance to try things on their own and become independent learners.

Imageminds creative kits and activities encourage children to naturally communicate, share, play and learn.

Our products are designed to:

  • Provide rich multi-disciplinary learning opportunities
  • Fuel creativity and curiosity
  • Facilitate socio-emotional development
  • Build reading and language skills
  • Encourage self-expression and confidence
  • Inculcate logical reasoning and problem-solving skills
  • Support cognitive and motor skill development
  • Increase vocabulary and communication skills
  • Develop concentration and thinking skills

Yes! The crates have been designed to fit the age of your child. Most kids between the ages of 4 and 5 will need some help from their parents, but older kids will be able to do most of the activities on their own. There may be parts of an activity, like using scissors, that need help from an adult. Both written and visual instructions will also be provided to your child. Each craft gives kids a way to use their imagination, creativity, and skills to make their own story, masterpiece, or something even more amazing than we can imagine. It can be a lot of fun, believe us!

In some activities, a few steps involving cutting, stitching, measuring fabrics, setting up circuits, etc., require the help of elders. Aside from that, you can rest easy and watch your kids make things, use them, and show how imaginative and creative they are. You can also pick out pictures of your kids working and send them to us. If we like them, we might put them on our website. Some of your kids' creations may also deserve some role-play time, just to enhance the experience. We will leave that up to you!

Arts and crafts are one of the common elements in all the kits, as it is a great way to develop numerous skills for all ages, specifically for kids.

Kids love to do arts and crafts, and it’s important for them to practice it both at school and at home. Some benefits of arts and crafts include (but are not limited to):

  • It helps them express themselves
  • It makes them more creative and productive - lets them think and approach using multiple ways to achieve the same thing
  • It helps them get better at creating stories and develop storytelling skills over time
  • It improves your child's fine motor skills, coordination, literary and math skills, and a variety of other skills, including creativity, social and interpersonal skills.

Our goal for every craft that we design is to help your kid grow and be better each day. Let's help our kids be creators.

Buying the Imageminds kit instead of art supplies has many benefits for your kid, and some of them include:

  • Craft Box challenges your kid with not just their own imagination but we help to constructively challenge them with our imagination.
  • It's economical because we buy in bulk and get better deals—we do indirectly pass on bulk savings to you—and it also saves you a lot of time; leave it to us to get your child started. Time is money!
  • It's more fun to have something in common to talk about with their friends and hear them tell their own stories. We will let them use their own imagination!

Children have unlimited creative potential. They are curious, playful, imaginative, and open to new experiences. Creativity is not a fixed quantity but a renewable skill and a way of thinking that can be improved and nurtured by allowing a child’s potential to develop.

Research has shown that children’s engagement with creative activities has positive effects on their interpersonal, intellectual, social, and emotional development.

They engage with their imagination and originality as they imagine and explore original ideas. Children who use fantasy and imagination are better able to engage in divergent thinking and generate ideas. They stretch their flexibility, maintaining openness to unique and novel experiences.

They practice decision-making and have the ability to make thoughtful choices that support creative efforts. They work on their communication and self-expression skills and learn to confidently share their ideas and true selves.

They find internal motivation in striving to achieve a meaningful goal. As they learn social skills that encourage creative teamwork, they see the benefits of working together.

Augmented reality has the potential to create a 3D immersive learning environment that helps people remember, understand, and be more interested in what they are learning.

Kids love to do arts and crafts, and it’s important for them to practice it both at school and at home. They help the kids and their parents develop some very important skills like motor skills, literacy, math concepts, creativity, self-esteem, and parent-child bonding.

All of our crafts are geared to enhance all of the above skills, and that's front and center in our mission. Let's develop our kids and let them be a creator.

Augmented Reality enhances our real-world experience, with the goal of having the same impact on the experiences of clients who were previously trapped in the same traditional approach. AR transforms books into an interactive experience for children. This process turns stories into "real" things rather than the fictional world they see. This is a critical factor in learning through storybook reading, especially when it comes to moral lessons.

Virtual reality is critical to the growth and expansion of the metaverse industry. The technology helps make the 3D virtual world, which is part of the vision of Metaverse clusters.

Augmented Reality has the potential to provide a 3D immersive environment that promotes learning by increasing recall, comprehension, and engagement.

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